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Devlog
Submission to LOWREZJAM 2020
Puzzle Powers
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Devlog
Day 3 - UI and the 64 pixel limit
August 03, 2020
by
yamiscott
While working over the premise of the game, we went from several extremes to other extremes, at first thinking that the sprites and UI should be tiny and therefore all in one view, to oversized sprite...
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Day 1 - Phaser 3 - Getting started
August 01, 2020
by
yamiscott
#LowRezJam2020
Testing out a few JS / Typescript engines last week I realised that there were certain issues that engines either refuse to want to address or haven't got round to it. A common one being the issue wit...
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