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Puzzle Powers

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Devlog

  • Day 3 - UI and the 64 pixel limit
    August 03, 2020 by yamiscott
    While working over the premise of the game, we went from several extremes to other extremes, at first thinking that the sprites and UI should be tiny and therefore all in one view, to oversized sprite... Continue reading
  • Day 1 - Phaser 3 - Getting started
    August 01, 2020 by yamiscott#LowRezJam2020
    Testing out a few JS / Typescript engines last week I realised that there were certain issues that engines either refuse to want to address or haven't got round to it. A common one being the issue wit... Continue reading
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